Reply More posts you may like. For example, the [Tahlan shipworks] mod suggests that I can find derelict halbmond carriers in any blackhole system, but I've explored every single one and I'm yet to find the carrier. View mod page; View image gallery; Combat Chatter. Hypershunt Taps have a base price of 300 000 credits. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats Console. Just make sure you take note of which mods in that particular section of the . 2. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. 95a] Controllable Domain Mothership. High command with alpha core: 40% of highest fleet size applied. Combat Chatter. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. I've looked into the console commands mod, but it doesn't look like it has a command for deleting entire systems. (Additionally, you can do it while playing, and you don't have to modify any files) AccusedOfEverything • 4 yr. Once in the game, you can summon the. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. 14 Lightshow. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link - Download lin. Put it in the mods folder and make sure it's tagged in Starsector's launcher. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. 6 (released 2018-12-07) In WIP 7. Click on the star. Can take a while. A word of warning though, using console commands like this breaks immersion hard. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded. 1A, despite the mod being outdated. 2. 10 - Version 2021. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. Use the console commands mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I would suggest a clean install of the mod. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Step 2. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. However there is a legit way of terraforming it with the mod but it needs the special items like an n-brane oscillator to remove the high gravity condition and it takes. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. list specials. A content expansion mod that adds new ships, weapons and fighter wings that aim to fit in with the vanilla game's content while still offering new ideas. Re: [0. Adds 1 industry slot. I am using the newest version of Console Commands, running 0. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. Author: ALazyWizard. Step 5: Press Enter. ago. weapon file and a weapon_data. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. 2a) - indev campaign mod. For a full list of supported commands enter ‘help. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Updated to be compatible with Starsector 0. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?Download v1. It has a command to add a set amount of ordinance points to all the ships in your fleet. An unofficial developer's console for Starsector. I've been running the Beyond The Sector mod (as well as Nexerelin) in version 0. itssetmarket size. Its overridden version of List immediately returns if the mod's features are disabled. bat (on Windows) or . Choose from the options below. . typeing in just clear simply clears the console, not my storage. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. well in theory, it could be easy i think since console command does something like this. 4-RC3 16. Forward time to see changes. You could also use the Console Commands mod. Brighter than the sun. AutomatedRepairUnit. and the Console Commands mod which allows a lot more. 5GitHub page. 1a] Junk Yard Dogs – V 2. Top 2% Rank by size. Console command mod, enter planet, open console “removecondition decivilized” just without the “. then "addspecial bp_name " to spawn a copy of whatever into your inventory. Starsector Best Mods – Legacy of Arkgneisis Mod. Hi. You can do that without mods by going to the settings file (Fractal Softworks\Starsector\starsector-core\data\config\settings. The Scy Nation literally emerged from the ashes of the "Science Colony of Yggdrasil". DanielKotes •. Cool: Regulates. Name. zip(Console Commands 3. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player ship Instructions. r/starsector. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. Vanilla has a lot of mechanics to master as it is, and mods usually add a fuck ton of new ships and weapons to the game. 0. To install the mod, simply download the . 05. Not in vanilla,. 1. 0 14. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. A. well nevermind my last comment i checked you can use the console commands mod and just add a officer using the addofficer command it isnt exactly a respec officer but more like create a officer you can specify their personality and level too Reply. Requires latest LazyLib. Make sure you make a backup first, in case you do anything wrong. csv file, so they shouldn't be adding any new planet types. setRelationship(pirates. Also when you’re in debt you don’t have negative cash you just owe money so you can buy drugs. Usually factions will have a package or two, so those should set you up. Edit: Just a quick follow-up, but here's my exact mod list: Captain's Log, Combat Chatter, Console Commands, DIYPlanets, LazyLib, Nexerelin, SkilledUp, Starship Legends, and ToggleWeaponGroup. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. Fully fixed mission and campaign duplicate display; Fully fixed S-mod display issue; Added onInstall and onRemove interface; 2. Essentially, the alias command allows you to chain together console commands. I also want to set up the ability to build more of these ships after I get a colony going. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. 04. I would suggest a clean install of the mod. An unofficial developer's console for Starsector. 34. Safe to add and remove to an ongoing save file. An unofficial developer's console for Starsector. Uploaded: 23 Feb 2019 . Dev mode can be activated by editing settings. You can also add a synchotroncore to your inv with additem synchotron. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the. 14 Dassault-Mikoyan Engineering 1. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. Here is the modlist I've been using the last week or so after a day or two of vanilla games. ago. Step 3: Press Control+Backspace to open the console. 8. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. While the planets info menu is on your screen, open the console and type the following event. When fully released, it will contain a significant number of handmade quests. On Windows, it's in the installation directory. I know you can edit the population cap and the amount of industry slots unlocked through there. Update the mod 2. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. well in theory, it could be easy i think since console command does something like this. Oh another thought, you can download the Console Commands mod and type “survey all”, open the planets menu, and it’ll show you all of the planets. feel free to suggest more names / name generators. You can use the mod called ' Which Mod ' to figure out from where the ship you want comes from. I mean, if you want to just have infinite monies then enable dev mode (eg. 49K subscribers in the starsector community. 6 and Starsector 0. Ships. You can also spawn other things if you change "inactive_gate". After that, scroll down till you find the hullmods, and remove high. As in the topic: I have no option to create a Stable Location when approaching stars. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. An unofficial developer's console for Starsector. Go to starsector r/starsector. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). Beware however, as the mod appears to be incompatible with an unknown number of mods (“any mod that also edits X file”) including Nexerelin. Hi. Download Console Commands Mod > Here. Console Commands has a command for infinite CR. Run this runcode with console commands. Individual modules are. Re: [0. With the command addspecial ship_bp valkyrie. 6a Deluxe Player Flags Diable Avionics 2. Starsector > Mods > [0. csv to register them in. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. There is dev mode, which lets you do some things. Changelog: Spoiler. Go to starsector r/starsector. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). 04. Choose your faction (or establish your. Download Mod. LazyLib is a library required by most other Starsector mods. A few feel good mods which always feel great: -Audio Plus. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Use help AddOfficer for tips on how to use it. Thx for any help or pointer. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Last Update: 06 May 2023. 2. After that, Nexerelin and Speedup are basically must-haves for me, the rest is up to you after you've acquired a taste of what you'd like added to the game. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. Starsector > Mods > [0. This indicates the mission generation failed. Legacy of arkgenesis [spoiler] So in console commands mod, every ship can be found inside its menu, even stations. no guarantee the nightly builds wont just crash on launch, requires beta cmutils from the git repository, console commands, lazylib Discord server for development and discussion here Features: - 255 player server limit (realistically much less) - currently supports: - ships (basic data available through ShipAPI) - armour grid stateThat being said, if the mod in question is s-modded rather than built in, then yes you'll need to edit your save. Yes you can modify the save file. ii_barrus. For a full list of supported commands enter. 05. It's older than the "regular version" (Console Commands (3. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. 95. You can then use. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. The variant ID is case-sensitive, so check your capitalization if the command fails. 95a] Console Commands v2021. There are console command mod, it allows you to put any command to your game with easy. Love this mod as well as most of LazyWizard's mods!! 2 requests if possible? 1. It can also be toggled in-game by using the Console Commands mod with its devmode. It has a command to add a set amount of ordinance points to all the ships in your fleet. The console commands mod on the forums seems to be what you're looking for. This mod requires one or more additional files in order to work properly. Huh. This is the first generation Janus Device created by Elissa Zal based on the theories developed by Scylla Coureuse, among others. To install the mod, simply download the . Adraius • 8 yr. 04. Of course, it's single player, so what you do is, well, all on you. * Console command to set character works for AI core captains. under602known. 1. list ships. ago. help. • 1 yr. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. It allows you to search for officers and their locations. 2D RPG/Trade/Fleet Combat Game. Reply. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. xml" using Notepad++. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. This will give you a whole list of commands that are available. Also all stats are left unchanged and its 500k to build. Yes you can modify the save file. With our comprehensive installation and usage guide, you’ll be able to install and use [0. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. you can use it for many other things as well, like giving yourself specific ships or weapons, or changing. You can spawn fleets with SpawnFleet. An unofficial developer's console for Starsector. scripts` to `org. You could try to generate the mission again, but unless something changed it'll fail in the same way. Install mod "console commands" Load your save, press ctrl+backspace, typer "devmode", press Enter Exit the console, press ctrl+z Go to map. Multi-threaded downloads. If you go to settings. Run list specials and pick whatever BP you want. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. This is installed just like any regular mod. Example 1: SetMarketOwner Mazalot Tri-Tachyon. You could set up temporary tech mining colonies and then abandon them. But if you want to increase the number of industries per colony you need to edit the settings file. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Common Radar. On Windows, it's in the installation directory. A memory leak in a mod is causing Starsector to crash. log for more details". You can add specific deposit (i. Download Links: mutually exclusive, only download one of these. If you want to use this mod with LunaLib, make sure it is up. Just whip open the file in the ships/hulls folder, and delete the unstable injector line under built-in hullmods. json file. Fractal Softworks\Starsector\starsector-core\data\config\settings. csv . Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. You could use the console mod to give yourself XP to get back to your same level. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. 95, the Hypershunt Tap can be. If you want to use this mod with LunaLib, make sure. Can be added to existing games. For the moment I have to check if the latest version of the mod solves the issue. If you type storage, it open the abandoned terraforming station anywhere you are. ago. Yes. 51K subscribers in the starsector community. Automated with data. e – Console Commands for Save Cleanup Mod, the choice for serious players seeking advanced features and customization options. 2g. 95. If I try storageclear ships it says no such command. This can be done using Command Prompt or a tool such as Link Shell Extension . You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. 4. fs. ago. I mean what this is perfectly normal I just got super lucky. Mods are listed in alphabetical order within their. However, it will not work with a LunaLib version less than v1. . Choose download type. Y. e. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. CSV list for all the ship in that mod (probably called hull. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed. Reply TRUkillerfarmer. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. When you find it, it's just as simple as typing "giveship warlord" or something like that. For a full list of supported commands enter. On the other hand, Ava. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsSo I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. BAD_SYNTAX). csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. Elevate your Starsector gameplay with the [0. - Allow the Remnant Station to support artillery stations from Industrial Evolution. It's nearly impossible to make more than the tiniest of changes without corrupting something. you're unable to modify other faction's colonies. 65f); and change -0. I recommend using a mod manager like SMOL or MOSS. 03 shots/second, 500 range, for 5 OP Minipulser: 50 kinetic damage for 50 flux, burst 10 shots/second, sustained 2 shots/second. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats chevron_left. 1 (sun_hyperdrive) More HullMods 1. 95's special ships. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. Want the rpg progression and experience the story side of things? Just play through as is We oughta make a big post with all the console commands. For a clear conscience, jettison the materials you would have spent creating a second stable point. · 2y. in Re: [0. I see it mostly as cheating so I don't plan to learn how it is done unless I find a broken issue. Download Second Wave Options v0. I guess that's kinda Rimworld Reply reply. the first are D-mods, or damaged mods which in starsector are. VengefulJeweddit • 1 yr. do this to make sure you're using the right command. In the "Console Commands mod it shows that the game never really exceeds 4Gb memory and I have 6Gb assigned. 4. Console Commands at Starsector Nexus - Mods and community All games Starsector Mods Utilities Console Commands Console Commands. Console Commands-2-2023-05-05-1683408841. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. . However, it will not work with a LunaLib version less than v1. ii_dominus. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. 3 - Use "save copy" to create a new save file. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. The generated mod folder will be placed in build/mod (this can be changed in local. e. properties if you wish for it to use your actual mod folder). Complicated: Create a symbolic link of the mod folder in Starsector's mods folder without moving the folder itself. An unofficial developer's console for Starsector. Now, the problem would be the balance and being able to leave it around a planet to exploit. But what i want is to spawn one, not locate. This indicates the mission generation failed. Is that a mod?For anti-shield, the minipulser looks pretty decent. Industrial revolution let’s you build world monuments on your colonies that give story points…. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Even if you’ve scanned the whole sector, blueprints can be found in ruins. If you have SOTF you can console command in Nightingale who is an AI core specialized around EW and is immune to the hacking so she can pilot the Hel Scaith without issue. But there is a mod that has a weapons dealer pop up in bars occasionally. Then use Add Ship command. For more information about. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. via console commands mod) and press K, it will give you 25000 credits per each keypress: Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. The following commands are added:. ago. How to navigate mod menu without numpad (on 80% or 60% keyboards)?This fixes a few more issues with the console mod in 0. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. How do I add a ship with multiple parts through console commands? Hello all. It seems that the Omicron (and sierra) faction ends up being hostile if you have nexerelin installed and pick a hostile-to-all faction on start. I believe it's "survey /all" and everything is revealed. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. 3. (I think anyways). Then hit leftshift+backspace. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). Nothing shows up when searched, and listing all ships from the mod does not yield results either. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. I come back and I encounter this bullshit pretty much immediately. - to do that, just go through the. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed down. Re: How to remove (s) mods / s-mods /smods. 95a, the latest release. It looks to be caused by disabling Starship Legends in its config file. This effect can be superseded by other mods. The reason I know this is because I spent all day surveying all of the systems and DID NOT FIND ONE CRYOSLEEPER. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. Re: [0. Hey so im also having trouble with this quest, i found the captians talking in a bar, went and found the derilect ship, went to another system and found the sierra core, but nothing else past that, the game just keeps telling me to search the system where i found the sierra core but theres nothing else in there, ive even used console commands to search and ive. With Console Commands enabled, pull up the console and enter. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). 1 - Create all your planets using the spawnplanet command. csv while the less commonly edited. You could settle in another system and just not go to your old laggy system. 1a] Starship Legends 1. NullPointerException. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. Leave a Reply Cancel reply. As is Starsector, if it's your first playthrough, is probably good 50-70 hours of enjoyment before you see most of it. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. (Additionally, you can do it while playing, and you don't have to modify any files) 4. Elevate your Starsector gameplay with the [0.